MADE BY THE COLLECTIVE / WWPG

Two systems.
One circuit.

Your factory shouldn't stop where one mod ends.

Keep your tools.
Connect the possibilities.

World-Wide Power Grid lets Create: Electro Energetics and Power Grid work together in the same stationary factory. Either mod can power the other's supported equipment with native wires, controls, and tools.

Generate and store electricity, run motors and pumps, light a factory, and heat processing equipment. Build transformer circuits, work with native boards and panels, and measure mixed circuits with both mods' handheld tools.

WWPG has its own releases and exact dependency requirements. Check its installation guide before adding it to an instance; its requirements are separate from the community modpack.

02 / ROOM TO EXTEND

An ecosystem
in the making.

Build your next electrical device.

WWPG 0.2.1 now ships public API 1.0.0. Authors can build stationary machines and instruments, extend custom CEE properties, and connect PG's native board components to mixed circuits. The released SDK includes generated reference and two independently buildable example addons.

The optional Pinout and CC:Tweaked integration already offers native Lua computer control. Its scripting documentation belongs alongside the versioned WWPG guides.

Explore the addon API

PLAYING CREATE: CH4OS?

A player manual is coming.

The Ch4oS manual will teach Power Grid, CEE, and other systems as they work in the pack. WWPG's documentation will cover its compatibility behavior, requirements, and developer API. Each guide will identify its own supported edition.